How the week board works
Rows are crews, columns are days. You assign the work, and the board tells you what it thinks is wrong with it.
One screen
Dispatch is a row for each crew, a column for each of the seven days, and a backlog holding everything that has not been given to anybody yet. Drag a job out of the backlog onto a crew and a day.
Nothing moves on its own
The board does not quietly reorganize your week. You assign, and it objects: a deck too wide for the gate, a service needing a license this crew does not hold, an access window you have just booked outside of, a day that has become longer than a day. The objection is on the card, in words, with its reason.
That is the deliberate trade. A system that reshuffles the week overnight is one you stop trusting the first time it moves something you had a reason for.
Planning a week in one go
Plan the week proposes an assignment for the days ahead and shows it as ghost cards before anything is committed. Apply it, change parts of it, or throw it away. The proposal is a draft, not a decision.
Weather
The forecast sits beside the board, and a day that is going to be unworkable can be shifted with its whole load rather than card by card. What moved and why is recorded, so on Friday you can still answer why the Hendersons’ was done late.
Routes in a day
Your plan sets how many routes may run on one day. The board warns you as you approach that limit rather than refusing a drag at the worst possible moment, and Settings, then Subscription, shows the limit and what you are using against it.
Seeing a day as a map
Any day can be shown as a map instead of a list. It is the fastest way to spot the stop that is forty minutes away from the other nine.